About Me
Hi I’m Paul An ,
I’m a game designer for Drop Fake- currently working on secret project with an all-star team. I’ve previously worked as a game designer at Netherrealm Studios working on a mobile Mortal Kombat game, and as a software engineer at Meta, Boeing, and other startups. In my free time I like to work on creating my own games, learn martial arts, and other languages. Thank you for visiting my portfolio page.
Download my Resume
Game Designer - Drop Fake
2024 — present
Crafting combat systems for an unannounced AAA game based on one of the biggest gaming IPs in the industry. Owning initial paper designs and implementing characters within Unity using a custom scripting engine.
Game Designer - NetherRealm Studios
2023 — 2024
Designed and implemented characters and character abilities using UE5 Blueprints. Maintained and updated design docs, wiki pages for items and characters. Worked with engineers, animators, artists, & producers to create a AAA Mortal Kombat mobile experience.
Game Designer & Programmer - Rev Dev Studios
2020 — 2024
Managed a team of 3 engineers to create 2 prototype games and a fully released game in Unity. Learned and implemented skills such as sound design, lighting, art direction, animation rigging, etc. Built a turn based action-RPG game and a multiplayer PvP game from the ground up. Currently designing and prototyping a turn-based mobile RPG game to release in Q3-2023.
Software Engineer - Meta/Facebook
2021 — 2022
Working as a (PHP) backend engineer interfacing with Oculus Quest 2 payments processing portal. Participating in oncall rotations to maintain, debug and address failures in any part of the shop fulfillment process.
Gameplay Programmer (UE4) - Turn Me Up Games
2021 — 2021
3 month contract working with Unreal Engine 4 for TMU's unannounced original IP game. TMU has released ports of popular games such as Borderlands, Tony Hawk's Pro Skater 1+2, Journey to the Savage Planet, and more. Worked on navigation & pathfinding systems for Player/NPC interactions as well as AI controllers in blueprints. Project Management via ClickUp and SVN for version control.
Software Engineer - TrueAccord
2019 — 2021
Core engineer on TrueAccord’s scalability & product operations teams. Refactored legacy Jenkins CI/CD indexing jobs to use elasticsearch to decrease build times by over 1000%. Developed and maintained software in Scala & Python to automate helpdesk services in Twilio and Zendesk.
Software Engineer - Boeing
2017 — 2018
Engineered the core functionality for TCP/IP & UDP connections in Python/C++, enabling the US Navy to send, process, and compress .wav audio data using Python/XML for detecting enemies in anti-submarine warfare. Built and refactored unit tests in Python and proprietary automated testing scripts, in one case increasing the efficiency of a production build by reducing its overall file size by 54%.