Senior Game Designer · Combat & systems

I design game systems with a specialty in combat.

I own features end to end, from the first paper spec to the build that ships. That means writing the design, putting it in Unity, tuning the numbers, and getting it to feel right in the player’s hands. I came up through software and gameplay engineering, so I work in the code under my systems instead of just handing off a spec.

Now
AAA mobileFighting game · combat & kits
Previously
NetherRealmMortal Kombat: Onslaught
Before design
Meta · BoeingSoftware engineering
Based in
Bay AreaSan Francisco, CA

Selected work

All projects →