I design game systems with a specialty in combat.
I own features end to end, from the first paper spec to the build that ships. That means writing the design, putting it in Unity, tuning the numbers, and getting it to feel right in the player’s hands. I came up through software and gameplay engineering, so I work in the code under my systems instead of just handing off a spec.
Selected work
All projects →
Drop Fake
Combat features and character kits for a live AAA fighting game, owned from spec to ship.

Mortal Kombat: Onslaught
Built and tuned playable characters in Unreal for a mobile fighter that launched at number one.

WindWalker
A 3D turn based RPG with thousands of items and collectible pets, designed and built end to end.

Factory Reset
A fast hack and slash ARPG with deep crafting and loot, made in a game jam.

Potty Power
A published arcade scoring game with power ups and escalating difficulty.

dog (Bao Edition)
A narrative mini game collection set in one apartment, made in a month for my dog Bao.