Unannounced AAA Mobile Project (Drop Fake)

Last Updated on 2/25/26

The Game - It’s a secret! For now..

Here’s what I can divulge though. We’re creating a mobile game with an all-star team of game dev veterans! The project is still under wraps with an NDA in place. The game is based on a universally known IP and will offer a mix of PvE and PvP features. Players will be able to collect from a wide roster of characters and engage in a deep, skill based combat system layered with robust RPG progression.

My Role - Senior Game Designer

I’ve worked on many different features here at Dropfake. Most of my time has probably been spent on designing, implementing, and iterating on character kits. I often flex my technical background by supporting others where I can. This includes debugging scripts, backend server data, and more. I design and implement combat kits and the systems that support them in Unity. I own features from early concept through playable prototypes, tuning, and handoff, partnering closely with engineers, animators, VFX, and production.

High Level Responsibilities

Process & examples

  1. Concept: define player goals and mechanical intent for a kit or feature.
  2. Prototype: build a minimal in-engine implementation to test feel and readability.
  3. Playtest & instrument: gather targeted feedback, playtest notes, and telemetry when available.
  4. Tune: iterate parameters, animation windows, and feedback to reach clarity and balance.
  5. Handoff: deliver concise design docs, tunable data, and implementation notes for engineers and content teams.

Examples: I built kit patterns (combo/cancel windows, defensive counters, simple resource rules) to make new characters faster to implement and safer to tune. I also redesigned the first-run FTUE sequence to introduce mechanics progressively and reduce early player friction. I even added features to some of the in-engine tools to speed up pipeline inefficiencies.

Selected contributions

AI Usage

We use AI at Dropfake and I spend time outside of work to learn about AI and LLMs on personal projects. At Dropfake we rely on these tools for notetaking, code gen, idea generation, and more.

Note

This project is unannounced, so I can’t share footage or in-depth mechanics publicly; I’m happy to discuss process, tradeoffs, and specific contributions in private.

Official Studio Site