Unannounced AAA Mobile Project (Drop Fake)

Hero / Intro

I’m a Senior Gameplay Designer at Drop Fake working on an unannounced AAA mobile action/fighting project built in Unity. I take features and character kits from paper design → implementation → iteration, partnering closely with engineering, animation, VFX, and production to deliver clear, responsive gameplay.

Project Snapshot

What I Owned

How I Work

  1. Define the player goal and the “why” behind the mechanic (clarity, counterplay, skill expression).
  2. Prototype quickly in-engine to validate feel and readability early.
  3. Instrument iteration with targeted feedback loops (team playtests, edge cases, balance checks).
  4. Polish for clarity: remove ambiguity, ensure strong feedback, create consistent rules.
  5. Document and handoff: maintain design docs and implementation notes so features scale.

Collaboration

I work day-to-day with:

Selected Outcomes

Skills Demonstrated

Tools

Note

Because the project is unannounced, I can’t share footage or detailed mechanics publicly, but I’m happy to discuss my process, collaboration style, and the design tradeoffs I navigated.

Official Studio Site