Design notes & case studies
Writing
Working notes on combat balancing, game economies, systems design, and shipping. Most of it written while I was building the games.
01
Unannounced AAA Mobile Project (Drop Fake)
Senior Gameplay Designer at Drop Fake
2026
02
Fun Times at GDC
Things I've noticed this year at GDC 2024 as a level 5 game developer
2024
03
Unannounced AAA Mobile Project (Drop Fake)
Senior Gameplay Designer at Drop Fake
2024
04
Switching Platforms and Various Changes
Deciding to change platforms to do a Steam release on PC, and the challenges that come along with it.
2023
05
Automated Combat Testing
Automating combat testing, revisiting passive skills, and combat balances.
2023
06
A note on Monetization
It's not a nefarious thing!
2023
07
Combat Balancing Part 3
More updates after playtesting
2023
08
Combat Balancing Part 2
Another week of combat testing and balancing
2023
09
Balancing Combat through Testing
Finding the fun in combat!
2022
10
Approaching Closed Testing
Nearing bigger testing phases.
2022
11
Updating Design Docs
Updating the design documents and organizing documentation
2022
12
Revisting Skills and Updating UI/UX
Updating skills, animating texts, and various UI/UX changes.
2022
13
Windwalker Systems Overview
Diving deeper into Windwalker's game systems.
2022
14
Updating an Older Game
Break from Windwalker, publishing a game on Play Store
2022
15
Misc Changes Pt. 2
Updating the different systems, environment, and UI/UX.
2022
16
Creating Compelling Game Loops in Windwalker
Trying to minimize dev work while maximizing fun.
2022
17
Simulating Level Up and Economy
Simulating Level Up and Economy
2022
18
Miscellaneous Changes
Various miscellaneous changes...
2022
19
Item Generation Weekend
Generating 150,000 unique objects!
2022
20
Balancing Stats, Skills, Items
Making sense of balancing...
2022
21
Overhauling the Pet System
Simplifying Windwalker's Pet System
2022
22
Enemy & Boss AI Behaviour
Designing meaningful enemies and enemy behaviour
2022
23
Single vs Multi-Currency Economies
Analyzing strengths and weaknesses between single and multiple currency in game economies.
2022
24
Windwalker Battle Pass Exercise
Designing a Battle Pass for Windwalker
2022
25
Windwalker Economy Pt. 2
Putting a price tag on things...
2022
26
Windwalker Economy
Initial Balancing via Windwalker's Economy
2022
27
Introduction to Game Economy
Breaking down economies in games.
2022
28
Windwalker Skill Design
Windwalker Skills
2022
29
Windwalker Game Design Document
Getting Started on my first ever Game Design Document
2022
30
Design Terms and WindWalker
Game design terms and how we’ve been applying them for our upcoming mobile RPG Windwalker.
2022
31
Windwalker
My contributions to Windwalker
2022
32
Super Paulo Man
My most loved game by my many fans!
2022
33
Potty Power
Potty Power!!!
2022
34
Netherrealm Studios
My contributions to Mortal Kombat Onslaught
2022
35
Factory Reset
My contributions to Factory Reset
2022
36
Elwood
My first Unity project built from the ground up!
2022
37
dog (Bao Edition)
My solo development journey!
2022
38
Deathfall Wolfpine
My contributions to Deathfall Wolfpine
2022