Design notes & case studies

Writing

Working notes on combat balancing, game economies, systems design, and shipping. Most of it written while I was building the games.

01 DCKO Senior Gameplay Designer at Drop FakeDropfake 2026 02 Fun Times at GDC Things I've noticed this year at GDC 2024 as a level 5 game developerBlogGDC 2024 03 Switching Platforms and Various Changes Deciding to change platforms to do a Steam release on PC, and the challenges that come along with it.SteamDesign 2023 04 Automated Combat Testing Automating combat testing, revisiting passive skills, and combat balances.combatdesign 2023 05 A note on Monetization It's not a nefarious thing!$$$ 2023 06 Combat Balancing Part 3 More updates after playtestingBalancingCombat 2023 07 Combat Balancing Part 2 Another week of combat testing and balancingBalancingCombat 2023 08 Balancing Combat through Testing Finding the fun in combat!Design 2022 09 Approaching Closed Testing Nearing bigger testing phases.Design 2022 10 Updating Design Docs Updating the design documents and organizing documentationDocumentation 2022 11 Revisting Skills and Updating UI/UX Updating skills, animating texts, and various UI/UX changes.UI/UXSkills 2022 12 Windwalker Systems Overview Diving deeper into Windwalker's game systems.Systems Design 2022 13 Updating an Older Game Break from Windwalker, publishing a game on Play StoreAndroidUnity 2022 14 Misc Changes Pt. 2 Updating the different systems, environment, and UI/UX.SystemsUIUXENV 2022 15 Creating Compelling Game Loops in Windwalker Trying to minimize dev work while maximizing fun.DesignSystems 2022 16 Simulating Level Up and Economy Simulating Level Up and EconomyDesignEconomySimulation 2022 17 Miscellaneous Changes Various miscellaneous changes...Design 2022 18 Item Generation Weekend Generating 150,000 unique objects!Content GenerationBalancingTweaking 2022 19 Balancing Stats, Skills, Items Making sense of balancing...Balancing 2022 20 Overhauling the Pet System Simplifying Windwalker's Pet SystemPetsInformal 2022 21 Enemy & Boss AI Behaviour Designing meaningful enemies and enemy behaviourAIDesign 2022 22 Single vs Multi-Currency Economies Analyzing strengths and weaknesses between single and multiple currency in game economies.Economy 2022 23 Windwalker Battle Pass Exercise Designing a Battle Pass for WindwalkerEconomy 2022 24 Windwalker Economy Pt. 2 Putting a price tag on things...EconomyDeep Dive 2022 25 Windwalker Economy Initial Balancing via Windwalker's EconomyEconomyDeep Dive 2022 26 Introduction to Game Economy Breaking down economies in games.Economy 2022 27 Windwalker Skill Design Windwalker SkillsGame DesignDocumentation 2022 28 Windwalker Game Design Document Getting Started on my first ever Game Design DocumentGame DesignDocumentation 2022 29 Design Terms and WindWalker Game design terms and how we’ve been applying them for our upcoming mobile RPG Windwalker.UnityC#Game Design 2022 30 Windwalker My contributions to WindwalkerWindwalkerPortfolio 2022 31 Super Paulo Man My most loved game by my many fans!Super Paulo ManPortfolio 2022 32 Potty Power Potty Power!!!Portfolio 2022 33 Netherrealm Studios My contributions to Mortal Kombat OnslaughtMortal KombatNetherrealmFighting Game 2022 34 Factory Reset My contributions to Factory ResetFactory ResetPortfolio 2022 35 Elwood My first Unity project built from the ground up!ElwoodPortfolio 2022 36 dog (Bao Edition) My solo development journey!dogPortfolio 2022 37 Deathfall Wolfpine My contributions to Deathfall WolfpineDFWPPortfolio 2022