Windwalker Battle Pass Exercise

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Introduction

My motivations for this blog is to further my learnings through applying what I learn into my game as I develop it. I created this BP as a creative exercise to gain more insight into the challenges of creating a BP. I created a Battle Pass that is designed to maintain player’s progression relative to the standard pace of a free-to-play player. Most rewards are consumables or cosmetics, and most players will consider the highest value rewards to be the unique pets that will only be found in this season’s battle pass.

Placement of Rewards

I began the BP with rewards that most player’s would find interesting. The goal of the BP is to increase player engagement and retention. The BP begins with a XP boost at tier 1, so players can immediately use the consumable to reap higher XP rewards. Then at level 5, player’s are given one of the highest value items in the BP- the Class Change Token(CCT). There are 3 in the BP so player’s can explore changing classes and find one they enjoy playing. Wind Tokens are first found at tier 3, then at 6,9,12,14,16- totaling to 600 WTs. Player’s can use those WTs to purchase other things in the cash shop or save them to get the next BP at a discount. The last tier rewards the player with a grand reward! It contains a 7 day XP boost, a unique Weapon glow, a unique Naga pet, and 3 Pandora’s boxes.

Other Things I Considered

Item Breakdown