Simulating Level Up and Economy

Intro

I discovered Machinations.io. a few months ago when I attended a seminar documenting how game professionals simulate their game economies and system flows. I did some researching, and attended additional virtual seminars before really diving into how I might use the tool. I wanted to use machinations to help simulate the flow of EXP/gold gain in Windwalker. With the logic set up in Google Sheets, I created a diagram to simulate these things, and was pleased with the result!

What is being Simulated?

To dive deeper into the simulation, you could just link the image below to see me explain it on video, or continue following along. The simulation details the rewards given to the player at the end of combat. We factor in the following:

We factor these things to determine when the player levels up, how much gold the player will accumulate, and how much total value the player will earn after a number of successful combat encounters.

Machinations Diagram

Video

Click image to open video

Closing Thoughts

I think machinations is a powerful tool to simulate complex economies. However, I noticed a few pain points that make me hesitant to use it often in the future. Pain points:

Visualizing Total Loot Val against Total Gold run 5 times Click image to enlarge