A selection of my work in game design, combat systems, and gameplay implementation across AAA and indie projects.
Role - Senior Gameplay Designer
Owned combat feature design and implementation in Unity—shipping character kits from paper design to playable prototypes, collaborating with engineering/animation/VFX, and iterating for clarity, balance, and feel. Contributed heavily to FTUE/tutorial flows and cross-discipline production coordination.
UnityDesignAAAMobile
Role - Associate Game Designer
Designed and implemented characters and character abilities using UE5 Blueprints for Mortal Kombat: Onslaught. Worked with engineers, animators, artists, and producers to create a AAA mobile experience.
UnrealDesignAAA
Role - Game Designer/Programmer
Windwalker is a 3d turn-based RPG where players collect loot from combat and other encounters to cleanse the plague stirring in the fantastical world of Qubis. Enjoy a hand-crafted world, thousands of unique items & creatures and acquire powerful pets to fight alongside you.
UnityDesignAndroid
Role - Solo Development
A retro-arcade style minigame where players aim their potty stream to score points. Features power-ups, time extensions, and increasing difficulty. Available on Google Play Store.
UnityC#Android
A narrative-driven game featuring multiple minigames, dedicated to my pomeranian Bao. Players explore a Southern California apartment and complete missions while the owners are away. Created in 1 month as a passion project.
UnityC#
A PC Hack and Slash ARPG created for a Game Jam featuring a robust crafting system and thousands of unique loot combinations. Fast-paced combat with RPG progression elements.
UnityC#PC
A 1v1 arena PvP game featuring best-of-7 combat matches. Includes a modular weapon system (hilt, pommel, blade combinations) and real-time multiplayer networking using Photon PUN2. Built with Unity HDRP for high-fidelity graphics.
UnityC#MultiplayerPC
A turn-based RPG prototype featuring combat abilities, patrolling enemies, and a linear progression system. My first 3D Unity project where I handled level design, combat design, and programming.
A classic 2D platformer inspired by retro platforming games. Features traditional jumping mechanics, enemy combat, and level progression. Playable in WebGL.
UnityC#WEBGL