Pauls Portfolio
Projects Blog About

    Fun Times at GDC

    Blog GDC

    Things I've noticed this year at GDC 2024 as a level 5 game developer

    24 March 2024

    Switching Platforms and Various Changes

    Steam Design

    Deciding to change platforms to do a Steam release on PC, and the challenges that come along with it.

    25 May 2023

    Automated Combat Testing

    combat design

    Automating combat testing, revisiting passive skills, and combat balances.

    11 March 2023

    A note on Monetization

    $$$

    It's not a nefarious thing!

    25 February 2023

    Combat Balancing Part 3

    Balancing Combat

    More updates after playtesting

    30 January 2023

    Combat Balancing Part 2

    Balancing Combat

    Another week of combat testing and balancing

    03 January 2023

    Balancing Combat through Testing

    Design

    Finding the fun in combat!

    26 December 2022

    Approaching Closed Testing

    Design

    Nearing bigger testing phases.

    09 December 2022

    Updating Design Docs

    Documentation

    Updating the design documents and organizing documentation

    23 November 2022

    Revisting Skills and Updating UI/UX

    UI/UX Skills

    Updating skills, animating texts, and various UI/UX changes.

    16 November 2022

    Windwalker Systems Overview

    Systems Design

    Diving deeper into Windwalker's game systems.

    24 October 2022

    Updating an Older Game

    Android Unity

    Break from Windwalker, publishing a game on Play Store

    15 October 2022

    Misc Changes Pt. 2

    Systems UI UX ENV

    Updating the different systems, environment, and UI/UX.

    03 October 2022

    Creating Compelling Game Loops in Windwalker

    Design Systems

    Trying to minimize dev work while maximizing fun.

    25 September 2022

    Simulating Level Up and Economy

    Design Economy Simulation

    Simulating Level Up and Economy

    22 September 2022

    Miscellaneous Changes

    Design

    Various miscellaneous changes...

    17 September 2022

    Item Generation Weekend

    Content Generation Balancing Tweaking

    Generating 150,000 unique objects!

    04 September 2022

    Balancing Stats, Skills, Items

    Balancing

    Making sense of balancing...

    21 August 2022

    Overhauling the Pet System

    Pets Informal

    Simplifying Windwalker's Pet System

    11 August 2022

    Enemy & Boss AI Behaviour

    AI Design

    Designing meaningful enemies and enemy behaviour

    31 July 2022

    Single vs Multi-Currency Economies

    Economy

    Analyzing strengths and weaknesses between single and multiple currency in game economies.

    17 July 2022

    Windwalker Battle Pass Exercise

    Economy

    Designing a Battle Pass for Windwalker

    06 July 2022

    Windwalker Economy Pt. 2

    Economy Deep Dive

    Putting a price tag on things...

    03 July 2022

    Windwalker Economy

    Economy Deep Dive

    Initial Balancing via Windwalker's Economy

    22 June 2022

    Introduction to Game Economy

    Economy

    Breaking down economies in games.

    20 June 2022

    Windwalker Skill Design

    Game Design Documentation

    Windwalker Skills

    06 June 2022

    Windwalker Game Design Document

    Game Design Documentation

    Getting Started on my first ever Game Design Document

    06 June 2022

    Design Terms and WindWalker

    Unity C# Game Design

    Game design terms and how we’ve been applying them for our upcoming mobile RPG Windwalker.

    06 June 2022

    Windwalker

    Windwalker Portfolio

    My contributions to Windwalker

    01 June 2022

    Super Paulo Man

    Super Paulo Man Portfolio

    My most loved game by my many fans!

    01 June 2022

    Potty Power

    Portfolio

    Potty Power!!!

    01 June 2022

    Mortal Kombat Onslaught

    Mortal Kombat Portfolio

    My contributions to Mortal Kombat Onslaught

    01 June 2022

    Factory Reset

    Factory Reset Portfolio

    My contributions to Factory Reset

    01 June 2022

    Elwood

    Elwood Portfolio

    My first Unity project built from the ground up!

    01 June 2022

    Unannounced Project

    Dropfake Portfolio

    My contributions to Drop Fake

    01 June 2022

    dog (Bao Edition)

    dog Portfolio

    My solo development journey!

    01 June 2022

    Deathfall Wolfpine

    DFWP Portfolio

    My contributions to Deathfall Wolfpine

    01 June 2022
    with by Paul An
    theme portfolYOU